
Two small teams (about two or three players on each) run around a field trying to touch nodes. Laser League could be the next great multiplayer game.

Instead, the next highest-ranking member of your crew becomes the new captain, and you take control of them.
#PC CONTROLS ON DRAGON BALL UNREAL CODE#
Or you can add that DNA to human code and clone something new. You meet alien species, and you can incorporate parts of their DNA into your cloning tech to make copies that, while looking anything but human, act like one because, well, they’ve never been around their kind before. As the demo progressed, I watched how you explore, sending off a dropship to bring back new ores and knowledge … and sometimes alien monsters, which you have to kill before they hide in the ducts, multiply, and do something nasty (like destroying a part of the ship).
#PC CONTROLS ON DRAGON BALL UNREAL SERIES#
(That’s not the only allusion to this series - it was one of Radiant Blue’s inspirations). Your sponsor is one of three corporations for this playthrough, or benefactor was a company reminiscent of Alien’s Weyland-Yutani. Team17 showed off how your ship’s captain explores a procedurally generated galaxy in search of a new home for humanity. Genesis is a mix of space exploration, starship construction, first-person shooter, horror, and roguelike, and it has no right to work given this mish-mash of genres. The handlers from publisher Team17 blew my mind with an experience I felt was unique, a term I’ve never used to describe a video game in my 11 years working in the enthusiast press.

I hadn’t watched the trailer, so I wasn’t sure what to expect besides seeing what appeared to be a sci-fi game with a generic name. I’d decided to walk into my demo with Genesis: Alpha One blind. Winner: Genesis: Alpha One (Radiation Blue)

But the camera is able to move around the fighters during special moves or other events, adding a cinematic flair that sprite-based characters could never replicate. And when you’re fighting in the classic side-view, you wouldn’t even know that the characters existed in three dimensions. The studio is able to make stylized 3D models that look like 2D drawings. We’ve seen Arc System Works use a similar art style for Guilty Gear Xrd, another one of its fighting games. And it’s not just any anime Arc System Works has managed to make a 2D fighting game that brings Dragon Ball Z - the ultimate guilty pleasure for those that love Japanese animation at its cheesiest - to life on the PlayStation 4, Xbox One, and PC. At E3, the most striking title stood out because it looked like an anime cartoon brought to life. The prettiest games don’t always focus on photorealism.
